Pengembangan E-Module Permainan Tradisional Untuk Anak Usia Dini

Authors

  • Yori Eka Putra universitas negeri padang
  • Anton Komaini universitas negeri padang

DOI:

https://doi.org/10.24036/ikeor.v1i1.8

Abstract

There were various problems in this research, first, namely; the absence of traditional game theory for early childhood in the form of e-Module, second; technological advances have made early childhood affected by gadgets, third; nowadays traditional games have been forgotten, fourth; gedget can have a negative effect on early childhood. The goal of this research is to develop an e-module model of traditional games for early childhood to be used for learning to develop motor skills of early childhood and re-create traditional games so that they are not lost in the progress of the times. In RND (Research and Development) research, there are many steps used and there are 10 steps, in this study it is limited but only uses five steps, namely potential and problems, material collection, product design, product manufacture, and design validation by expert. This traditional game for early childhood is validated by two experts, namely a material expert and a media expert. Based on the research results, traditional games for early childhood are categorized as "Very Good / Feasible" as e-module learning for traditional game material for early childhood. The results of the study were obtained from the validation of two experts, the validation of the material experts was in the Good / Proper category 64%, while the validation of the media experts got the Very Good / Feasible category 84%. Thus the conclusion of this study is that e-module traditional games for early childhood are feasible to be used in the application and re-existence of traditional games for early childhood.

Downloads

Published

2023-04-05

How to Cite

Yori Eka Putra, & Anton Komaini. (2023). Pengembangan E-Module Permainan Tradisional Untuk Anak Usia Dini. Jurnal IKEOR, 1(1). https://doi.org/10.24036/ikeor.v1i1.8